MAGNETLINGS

Pull the world back together.

A cozy magnetic puzzle adventure, coming to iOS and Android. Help Red and friends take back the Flux Cores the Nulls stole.

The story so far

One golden heart held the whole world together, until the Nulls stole it.

  1. The golden Flux Core glowing on a brass pedestal in the middle of a cozy workshop

    The heart of the Tinkerworks

    Deep in the Tinkerworks, a golden Flux Core hums. Its pull keeps bridges joined, gears turning and every little machine working together.

  2. The Magnetlings gathered around a fountain in a colorful town square

    A world held together

    Red, Blue, Yellow, Green, Purple and Cosmic live side by side. Each one is different. Together, they make the whole world click.

  3. Three mischievous Nulls peering over a ledge at the glowing Core

    Enter the Nulls

    The Nulls see things differently. They believe everything is safer kept apart, and they have been watching the Core.

  4. Vexa, the caped leader of the Nulls, holding the stolen Flux Core

    The night of the theft

    Vexa, leader of the Nulls, slips into the workshop and carries the Flux Core away into the dark.

  5. The town square at dusk, scattered and broken, with a Null lurking nearby

    Coming undone

    Without the Core, bridges drift apart, machines jam, gates lock and cargo scatters across the square.

  6. Blue, a tall blue Magnetling, trapped behind the bars of a cage

    Blue is trapped

    In the chaos, Blue ends up locked away, and the friends who held everything together are scattered.

  7. Red, with sparks crackling from its magnet horns, looking determined

    One small spark

    Red picks itself up and its horns crackle to life. If the world was pulled apart, maybe it can be pulled back together.

  8. Red on a rooftop under the night sky, sparks around its horns

    The adventure begins

    Somewhere past the rooftops, the other Flux Cores are waiting. Red's journey starts in the Tinkerworks, with you.

Meet the Magnetlings

Six tiny magnets, six ways to bend the rules. Each friend you rescue changes how every puzzle can be solved.

The whole Magnetlings cast together in the town square
  • Red

    The hero

    A brave all-rounder with a strong, steady Pull and Push. Red never gives up on a friend.

  • Blue

    The thinker

    Steadies wobbly things and makes precise, gentle moves when one bump would ruin everything.

  • Yellow

    The powerhouse

    Short, mighty magnetic pulses that shove heavy loads and wake up stubborn machines.

  • Green

    The connector

    Links objects together so they move as one: chains, carts, bridges and more.

  • Purple

    The polarity expert

    Attracts some things and repels others, on purpose. A little sly, very clever.

  • Coming
    soon

    Cosmic

    The flux shaper

    A mysterious, glowing Magnetling who bends ferrofluid and magnetic dust into new shapes.

Close-up of Vexa, leader of the Nulls, with glowing purple eyes

The Nulls

Anti-magnetic gremlins who think everything is better apart. More mischief than menace.

  • VexaThe leader. Locks down whole regions of the world and keeps the Flux Cores just out of reach.
  • FarrowThe trickster. Darts between perches, pockets small objects and flips switches you were counting on.
  • ScattiThe scatterer. Lets out bursts that send everything nearby flying outward.
  • WrenchThe tinkerer. Builds anti-magnetic gadgets and moves pylons when you're not looking.
  • BashThe repulsor. One big, constant push that never lets up.

You don't fight the Nulls. You outsmart them, and sometimes their tricks become your solution.

How it plays

Move a Magnetling around a tiny 3D world and use its magnetic field on anything metal. Simple to learn, with real physics underneath, so there is never just one right answer.

Pull

Draw metal toward you: steel balls, keys, gears and bridge plates.

Push

Send things rolling, bouncing and sliding exactly where they need to go.

Stop

Switch your field off to let gravity take over at just the right moment.

Six worlds to put back together

Every world changes what magnetism means, and every Magnetling you rescue opens new ways through the places you've already been.

Status
In development
Platforms
iOS and Android
Levels
180 handcrafted puzzles planned
First chapter
The Tinkerworks, 30 levels
Built with
Unity
  1. The TinkerworksA warm toy workshop of gears, chains, carts and bridges. Rescue Blue.
  2. Bubble HarborDocks, buoys, cranes and currents. Yellow joins the crew.
  3. Glowforge FoundryIngots, pistons and roaring furnaces. Heavy metal, big moves.
  4. Clockwork CanopyA garden of chain-vines and gear flowers that link together.
  5. Polarity LabsClean, glowing labs where north and south matter.
  6. Ferro WildsA strange magnetic wilderness of living ferrofluid. Meet Cosmic.

Watch

The story intro and our first look at real gameplay.

Official game intro

How the Nulls stole the Flux Core, and why one small magnet sets out to pull the world back together.

Level 1 gameplay

The First Repair: guide a steel ball, fix a broken bridge and find two hidden secrets in the Tinkerworks.

Videos play from YouTube when you press play. See all videos on our channel.

Follow the journey

Devlogs, gameplay, sneak peeks and the occasional Null mishap.

Say hello

We read everything. Pick the address that fits and we'll get back to you.